Merge branch 'urxvt'
* urxvt: urxvt: Change geometry urxvt: Set base16 colorscheme
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#include ".Xresources.d/urxvt"
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#include ".Xresources.d/urxvt"
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#include ".Xresources.d/base16-solarflare-256"
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54
Xresources/.Xresources.d/base16-solarflare-256
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54
Xresources/.Xresources.d/base16-solarflare-256
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! Base16 Solar Flare
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! Scheme: Chuck Harmston (https://chuck.harmston.ch)
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#define base00 #18262f
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#define base01 #222e38
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#define base02 #586875
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#define base03 #667581
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#define base04 #85939e
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#define base05 #a6afb8
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#define base06 #e8e9ed
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#define base07 #f5f7fa
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#define base08 #ef5253
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#define base09 #e66b2b
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#define base0A #e4b51c
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#define base0B #7cc844
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#define base0C #52cbb0
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#define base0D #33b5e1
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#define base0E #a363d5
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#define base0F #d73c9a
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*foreground: base05
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#ifdef background_opacity
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*background: [background_opacity]base00
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#else
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*background: base00
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#endif
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*cursorColor: base05
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*color0: base00
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*color1: base08
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*color2: base0B
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*color3: base0A
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*color4: base0D
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*color5: base0E
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*color6: base0C
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*color7: base05
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*color8: base03
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*color9: base08
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*color10: base0B
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*color11: base0A
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*color12: base0D
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*color13: base0E
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*color14: base0C
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*color15: base07
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! Note: colors beyond 15 might not be loaded (e.g., xterm, urxvt),
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! use 'shell' template to set these if necessary
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*color16: base09
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*color17: base0F
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*color18: base01
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*color19: base02
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*color20: base04
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*color21: base06
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@ -18,3 +18,5 @@ URxvt.font: xft:DejaVu Sans Mono for Powerline:size=10
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URxvt.letterSpace: -1
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URxvt.letterSpace: -1
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URxvt.fading: 0
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URxvt.fading: 0
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URxvt*geometry: 160x40
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